An Introduction to Python

The Path Less Travelled

The Birth of Python: When Snakes Could Code

Python, one of the world's most beloved programming languages, wasn't hatched from an actual snake egg (despite what some conspiracy theorists might tell you). Instead, it emerged from the brilliant mind of a Dutch programmer who was, quite frankly, just looking for a hobby project over Christmas break. Talk about productive holiday time! As of the time of writing, Python is now the most popular programming language in the world.

A Christmas Coding Miracle

The year was 1989. While most people were busy hanging tinsel and wrapping presents, Guido van Rossum was thinking, "You know what would be fun? Creating an entirely new programming language!" As one does during the holidays.

Guido, working at the Centrum Wiskunde & Informatica (CWI) in the Netherlands, was feeling a bit bored with the existing programming languages. ABC (a language he had previously worked on) had some nice features but also some limitations. So naturally, instead of just complaining about it over eggnog like the rest of us would do, he decided to create something better.

Why "Python"?

Despite what many assume, Python wasn't named after the slithery reptile (though it has certainly become so associated in more recent times). Guido was actually a huge fan of the British comedy series "Monty Python's Flying Circus." He wanted a name that was short, unique, and slightly mysterious – much like some of the Monty Python sketches.

This means that Python references and "Easter eggs" are not just allowed in the Python community – they're practically mandatory! The official Python documentation is sprinkled with Monty Python references, and terms like "spam" and "eggs" frequently appear in code examples. It's perhaps the only programming language where shouting "Nobody expects the Spanish Inquisition!" in the middle of a coding conference might actually be contextually appropriate.

The First Slither: Python 0.9.0

By February 1991, Guido released Python 0.9.0 to the alt.sources newsgroup. This first public release already included exception handling, functions, and the core data types we've come to know and love.

What's remarkable is how many of Python's distinctive features were present right from the start. There was clean, readable syntax with significant whitespace (causing endless debates about tabs vs. spaces that continue to this day). There were also first class functions and classes, dynamic typing and binding, and (an increasing fashion from that time onwards) garbage collection.

The language's philosophy was beginning to form: readability counts, explicit is better than implicit, and simple is better than complex. These principles would later be formalized into "The Zen of Python," which you can read by typing import this into any Python interpreter – a little Easter egg that shows Python doesn't take itself too seriously.

Growing Up Fast: Python 1.0

By January 1994, Python 1.0 was released. The language was gaining traction among a small but dedicated community of developers who appreciated its clean syntax and ease of use.

During this time, Guido became known as the "Benevolent Dictator For Life" (BDFL), a title that sounds like it belongs in a Monty Python sketch about a particularly friendly despot. The title acknowledged Guido's role in guiding the language's development while maintaining a sense of humor about the whole enterprise.

CNRI and the Move to the US

In 1995, Guido moved to the Corporation for National Research Initiatives (CNRI) in Virginia, bringing Python along with him. This is where Python really started to grow up, gaining new features like lambda, map, filter, and reduce – functional programming constructs that were all the rage in the mid-90s.

During this period, the Python community was growing, though it was still far from the massive ecosystem we know today. The early adopters were a tight-knit group, united by their appreciation for a language that prioritized developer happiness and productivity.

The First Workshop and the PSA

The first Python workshop was held in November 1994, bringing together Python enthusiasts to discuss the language's future. These early gatherings were the precursors to what would eventually become PyCon, the largest Python conference in the world.

By 1999, the Python Software Activity (PSA) was formed, which would later evolve into the Python Software Foundation (PSF). This organization would play a crucial role in Python's ongoing development and promotion.

The Community Takes Shape: Python 2.0

Python 2.0, released in October 2000, was a landmark release that introduced list comprehensions and garbage collection of cycles. But perhaps more importantly, it marked a shift in how Python was developed.

The development process became more transparent and community-driven, with a process for submitting Python Enhancement Proposals (PEPs). This was also when the "Zen of Python" was officially documented as PEP 20, crystallizing the philosophy that had guided the language's design from the beginning.

The Legacy of Early Python

Looking back at Python's early history, it's remarkable how many of the initial design decisions have stood the test of time. The focus on readability, simplicity, and developer experience set Python apart and helped it grow from a Christmas hobby project to one of the world's most popular programming languages.

Guido's creation has gone on to power web applications, scientific research, artificial intelligence, and even serves as a gateway for countless beginners learning to code. Not bad for a language named after a comedy troupe!

So the next time you write a Python script, remember: you're not just programming – you're participating in a tradition of good humor, readability, and pragmatic design that dates back to a Dutch programmer's holiday project over thirty years ago. And if that doesn't make you smile while coding, well, perhaps you should try watching some Monty Python sketches for inspiration.

The Fundamental Character of Python

Coming up with a short program that demonstrates the fundamental character of Python is difficult, but I've had a go at it anyway. This short program is intended to show Python's simplicity, readability, use of first-class functions (functions that can be assigned to variables etc.) and list comprehensions, as well as the language's preference for clean, expressive code.



# A fun program to process a list of numbers and demonstrate Python's elegance

# Step 1: Example of list comprehensions and clean syntax
numbers = [1, 2, 3, 4, 5]
squared_numbers = [n ** 2 for n in numbers]  # Square each number in the list
print(f"Squared Numbers: {squared_numbers}")

# Step 2: A first-class function example
def is_even(number):
    return number % 2 == 0

# Filter even numbers using the built-in 'filter' function
even_numbers = list(filter(is_even, numbers))
print(f"Even Numbers: {even_numbers}")

# Step 3: Use of higher-order functions and lambda expressions
doubled_numbers = list(map(lambda x: x * 2, squared_numbers))  # Double each squared number
print(f"Doubled Squared Numbers: {doubled_numbers}")

# Step 4: Object-oriented capabilities
class Greeter:
    def __init__(self, name):
        self.name = name

    def greet(self):
        return f"Hello, {self.name}!"

# Create an instance of the Greeter class
greeter = Greeter("Python Developer")
print(greeter.greet())

# Step 5: Putting it all together - Pythonic magic
# Combine everything: filter even numbers, square them, and return the sum
total = sum(map(lambda x: x ** 2, filter(is_even, range(1, 11))))
print(f"Sum of squares of even numbers from 1 to 10: {total}")


Imagine a world where numbers come alive, bustling with energy, ready to be squared, filtered, and transformed. Python steps onto the scene, the ever-polite maestro, orchestrating their dance with ease and elegance.

Our program begins with a group of adventurous numbers, modest in size, ranging from 1 to 5. They long for transformation, so Python, with its gift for list comprehensions, gently raises each one to the power of two. In an instant, we have a parade of perfect squares: 1, 4, 9, 16, and 25. It's like watching a caterpillar turn into a butterfly — simple, yet beautiful.

Next, Python, ever the functional programming wizard, calls on one of its trusty companions, filter. It teams up with a dedicated little function, is_even, to carefully sift through these squared numbers, keeping only the even ones. The result? A refined selection of numbers that play by the "even rules." Python makes this whole process seem effortless, like the wave of a wand.

But we're not done with our numbers just yet! Python decides to call upon map, another powerful tool in its toolkit, to give these squares a final flourish. A lambda function steps forward, doubling each number. Suddenly, those already dazzling squares are glowing twice as bright. Python, as always, balances clarity and power — it's obvious yet magical.

Not to be outdone, Python flexes its object-oriented side by introducing us to a friendly Greeter class. This class is like a welcoming committee, ready to greet anyone who crosses its path. We create a tiny, cheerful greeter who can't wait to say hello to none other than a Python Developer. The greeting is warm, simple, and personal, reminding us that Python always puts a smile on our faces.

Finally, it all builds up to a grand finale, a true display of Python's ability to bring concepts together seamlessly. A single expressive line of code gathers even numbers from 1 to 10, squares them, and sums them up in a flurry of functional brilliance. Without breaking a sweat, Python reveals that the sum of these squared evens is 220 — an elegant flourish to end the show.

And there you have it - something of Python's character. Full of humor, power, elegance and, above all, an inherent friendliness that makes coding feel like storytelling. A progressive, elegant language that still feels new and forward-looking more than thirty years after its first creation.